Sign In

Lost Password

Sign In

Presenting new Croteam and Binx project

Our friends from Croatian game dev studio Binx Interactive are currently working on an interesting new project set in familiar surroundings. It’s an arcade shooter titled “Serious Sam: I Hate Running Backwards” which is in development for a few months together with the members of our team.

Game was presented at this year’s Reboot InfoGamer in Zagreb where it received indie award for the best gameplay.

More details regarding the development of this new exciting project can be found in the latest article on GameIndustry.biz.

croteamandbinx

Croteam takes over Autodesk’s Instagram

Serious Sam VR is out on Steam Early Access and we can finally sit, relax and drink. At least for today, as starting tomorrow we’ll be back working on updates as we promised. In the meantime, while we are sipping those martinis, you can check out how exactly Serious Sam VR was made. Autodesk just updated their Instagram feed with some cool pics from the game and info about our team and the creative process of making SSVR a reality!

You can check it out here http://area.autodesk.com/customer-stories/croteam-takes-over-autodesk-me and here https://www.instagram.com/autodesk_me/

Mummy

Photogrammetry in Serious Sam 4

Slipper of Sudden Death deals area dmg (poison), stuns enemies and – most importantly – ads insult to injury.

Photogrammetry prototype is coming along nicely: Serious Sam should have a new, mighty and frightening weapon at hand. Or foot.

Check out the video below.

Sam meets Talos Principle

Serious Sam’s Bogus Detour has introduced Jammers into the game which was one of the main tools used in The Talos Principle. Sam has borrowed this cool feature to open doors, disrupt turrets and to activate certain buttons. Check the video below!

 

We’re at the Nordic Game conference

 If you've seen this lecture, you haven't seen them all; Alen speeches continue to be an inspiration for developers . It is, however, going to look a bit like this, but with more mooses. And swag.


If you’ve seen this lecture, you haven’t seen them all; Alen’s speeches continue to be an inspiration for developers . It is, however, going to look kind of like this. But with more elks. And swag.

Ok, we’re not there yet, but we’re traveling to Malmo, Sweeden. Our CTO, Alen Ladavac, will be at the Nordic Game conference 2016 soon, giving a lecture on making big games with small teams – The Talos Principle post-mortem.

Croteam has always tried to optimize the development process and attain high production values with a small but effective team. This post-mortem of the critically acclaimed The Talos Principle describes the principles, tools and processes used to achieve that.

If you’re at Nordic, come and listen, or get in touch with us. This Friday. Noon. Sharp. See you there!

 

 

 

Do you want to meet with Croteam? (It doesn’t have to be with Croteam)

le_meridien_lav_split_02How would you like to meet with Croteam? Like, all of us? At the same time?

Now’s your chance: we’re going to Reboot Develop 2016 next week – and you should too. You should be able to instantly recognize us – we’re tall, dark, but we’re no strangers. Just wave at us, preferably while sitting at the bar, and we’ll gladly join you to discuss everything and anything. As long as you’re buying.

Another tip for spotting a member of Croteam: most of us will be wearing company issued red T-Shirts (pro tip: it says Croteam on front. And back). But enough with the serious stuff, here’s where the fun starts. Some of are speakers too!

Check this out:
Dean Sekulić will be talking about how his team of GPU wizards was able to bring Vulkan support to The Talos Principle. To make things more interesting, The Talos Principle was the first game to support Vulkan, ever (and even more interesting: we say “team”, but basically it’s just Dean).

Damjan Mravunac has been at the helm of Croteam’s music department for the past 15 years, so it’s supposed to be a lecture, but you never know with this guy – it MIGHT be a musical! Damjan is also Croteam’s CMO, and he should be able to recount the company’s history in the form of a song – like a true bard does!

Davor Tomičić is another member of the studio that is very, very excited about Reboot Develop! This year, Croteam’s co-founder and The Talos Principle designer has gone out of his way to share the naked truth of game development. In addition to his public talk, you’ll also be able to schedule a very exclusive 1-on-1 session and hear him talk – just for you! You can look for him in the spa.

Goran Adrinek, Croteam’s programer, will be sharing his tips and tricks on AI navigation. The talk is suitable for both aspiring and experienced programers, but that’s not all! Even if you are a total beginner, Goran’s lecture will instantly turn you into a programing master in less than an hour.*
(*May or may not be entirely true.)

It’s not just us – there will be A LOT of interesting industry people at Reboot Develop 2016. Come mingle!