Sign In

Lost Password

Sign In

Reboot Develop Blue 2019 – here we go!

With Reboot Develop Blue 2019 fast approaching, we’re once again getting ready for the biggest and craziest game developers conference in Europe. As every year, Croteam will be omnipresent with many talks, chats, and panels being held by our veterans and up-and-coming star developers alike.

This year we’re proud to be sponsoring a dedicated tech stage with talks by high-level engineers from all over the world sharing their vast knowledge. Our CTO Alen Ladavac will talk about the myths and misconceptions of frame pacing, explaining what it is that causes micro-stuttering we all so passionately hate in video games.

On the same stage, our engineer extraordinaire Karlo Jež will be joined by Alon Or-bach of Samsung Electronics to talk about Vulkan API, while Luka Hrabar and Robert Sajko will share info on huge GPU-based procedurally generated terrains in Serious Sam 4: Planet Badass.

On other stages, our Ante Vrdelja will chat about networking in video games, while Davor Tomicic and Nika Dvoravic will share knowledge on what their game and environment design are made of. Elsewhere, our composer Damjan Mravunac will talk about – you guessed it – making music and sound effects.

Hopefully, we’ll see some of you in Dubrovnik. If not, some of the talks will be recorded so you can watch them from the comfort of your own home. Albeit, that won’t include cocktails and the beautiful seaside.

Serious Sam: Tormental dashes into Early Access

It’s yet another happy day at Croteam as we are thrilled to announce the launch of Serious Sam: Tormental via Steam Early Access. Tormental is made by Gungrounds as part of our Croteam Incubator division.

Serious Sam: Tormental is a rogue-lite twin-stick shooter where players embark on a journey through the tormented mind of a demigod of destruction – Mental. You will face Mental’s wicked imaginations and roam dark dungeons, beating various challenges and discovering secrets on the way.

The game is fully playable solo or with a friend in couch co-op and features four playable characters, with three different worlds and randomly generated areas that offer infinite replayability. In future updates planned for the weeks and months to come, Gungrounds is planning new perks, areas, characters and more.

For more info be sure to jump over to Steam, and feel free to come over to our official Discord where the dev team will spend many sleeples nights. We might even have a community giveaway in store soon, to celebrate the launch. See you there!

En Route to Rouen – new Unity of Command II dev diary live

It’s no secret that we’ve recently partnered up with Croatian game-dev veterans and our friends over at 2×2 Games to create Unity of Command II

Good news: the game is progressing swimmingly and according to plan! Tom Uzelac, the lead designer, has done a good job with documenting the progress so far. His blogs (or Development Diaries) have a cult following of their own in the wargaming community. 

Even if you never read those blogs, check out the latest entry, as Tom turns a new leaf and decides to focus more on the game itself instead of lamenting the process. 

En Route to Rouen entry explains some of the most interesting new mechanics in Unity of Command II, such as dealing with enemy prisoners, gathering intel and piercing the fog of war to locate hidden enemy units. Pretty screenshots, too! 

Advance to Rouen by clicking here.

The Talos Principle Build 424910 is Live With Tobii Eye Tracking and DX12 Support!

It’s a happy day today, as The Talos Principle is getting the long-awaited engine upgrade we’ve been talking about ever since we launched Serious Sam Fusion. This update is very similar to the one we pushed to open beta a few weeks ago, but also fixes most of the things that were reported during the weeks that followed.

The highlights of the update are Tobii Eye Tracking and DX12 support, as well as further Vulkan tweaks.

We have worked closely with our friends from Tobii to implement exciting eye tracking features like Jam at Gaze, Connect at Gaze and Pick up at Gaze. Those features allow you to be more efficient in your problem solving adventures, while the Extended View feature and Clean UI improve your immersion in Talos’ world of puzzles and philosophy.

To celebrate this launch Tobii is about to have a cool contest, so be sure to jump on their Twitter page, give them a follow and await further instructions.

For all things Croteam, chatter or all-around fun stuff come join our Discord server at www.discord.gg/croteam.

Whoah! Serious Sam is 18 years old

Serious Sam is 18 years old today! It was on March 21st, 2001 that Serious Sam: The First Encounter hit the shelves. Quite literally, as digital distribution was still a distant future back then.

We were young, super passionate and, after a successful tech test launched in the summer of 2000, confident that Serious Sam would resonate well with the gaming community. Turns out, we were right. Serious Sam: The First Encounter caused quite a stir in the gaming community, won dozens of awards (including Gamespot’s Game of the Year) and laid the foundation of everything Croteam is today.

Fast forward 18 years later and Serious Sam got numerous sequels, spin-offs and remasters on most platforms. Hell, we even sent Sam to virtual reality and as with everything else – had tons of fun doing so.

Check out the history of Serious Sam in this amazing video by FrameRater

Even though he’s 18 years old (and legally allowed to buy a beer here in Croatia, finally), Sam is still going strong and we can’t wait to take you on another journey of chaos and mayhem with Serious Sam 4.

Until then, we’ll raise a glass (of aforementioned beer) in Sam’s name and celebrate all of you for being Seriously awesome. Whether you’ve been demolishing hordes of aliens since day one or just joined our community we thank you for supporting us from the bottom of our hearts!