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Football – what’s it to Croteam?

“Regarding football these Croteam guys are fanatics, it’s unbelievable … for them winning the cup seems to be the most important thing in the world.” – D. Đurović, in 2017. interview http://www.makinggames.biz/conference/reboot-develop-2017-interview-part-1-2305182-2,2305228.html

You’ve might have heard this somewhere already, but Croatian national football finished 2nd in the World Cup! The match against Russia went into overtime and felt more like a long and difficult battle, like wrestling a bear while trying to play football. England nearly gave us a synchronized collective heart attack in the first few minutes, but Croatia won that match in the end. And then lost to France in the finals.

Before, during and after each Croatian match our fans from Russia, England, France and all over the world reached out, cheering or taunting. We did the same. There have been plenty of op-eds discussing why exactly this feels good (right up until your team loses) and discussing what happens when the entire population comes together to lose themselves in euphoria, or why is football, in fact, a highly politicised form of national expression.

Zadar celebrates Croatia’s football team second place in the World Cup. Foto by: filip_brala

Things are much simpler for us at Croteam – we just love playing the game!

It’s no surprise that Football Glory was the first game the studio created and released for Amiga, back in 1994. “It made perfect sense at a time” remembers Davor Hunski, Croteam’s CCO “We loved videogames and we loved playing football. We still play. Well, most of us do.”

A group of high school friends with a passion for creating video games, and that’s what Croteam was in the 90s, pitched the idea of a football game to Alen Ladavac, Croteam’s CTO. He responded with a characteristic and unapologetic call for a game design document: “Sure. I’ll do the code. If you explain the rules.”

Five-A-Side, an indoor version of Football Glory, followed a couple of years later and even scored a nice award at a competition in Japan. The award felt nice, almost as nice as Croatia entering the World Cup for the first time in 1998. and shocking the world by finishing in the third place.

Serious Sam and The Talos Principle followed, today we even have this thing called Croteam Incubator, but we still love and play football to this day and couldn’t have wished for a better birthday present for our 25th anniversary than Croatia’s second place in the World Cup. Admittedly, not all of us wear checkered jerseys to work, and some of us insist that Surfin USM  (“You fat bastard!”) reflects the sentiment for the sport better than some other football related stuff that came out of Croatia, but this year’s World Cup result remains a pretty big deal for Croteam, a dev team out of Croatia.

Why? Because it feels very much like reading about Serious Sam for the first time on Old Man Murray in 2000:

It’s one of the greatest news stories ever. It has everything: war, hardship, broken English, and a great, technically accomplished, already playable game. It’s just the kind of uplifting, underdogs-struggling-against-impossible-odds success story that could only happen in America or Croatia.“

PS Reboot Develop Blue just announced the first wave of speakers for 2019, impressive as ever, but here’s the most important part: the international industry tournament is happening again. Come to Croatia and play football with us!

 

I Hate Running Backwards High Stakes Update Wakes Up the Competitor in You

The hard-working folk from Binx Interactive have pushed out yet another update for their shoot-em-down I Hate Running Backwards and this time they have decided to make the game more fun for those of you looking for some in-game competition.

With the High Stakes Update (1.1.1) I Hate Running Backwards got even more weapons, multipliers and similar changes that will allow skilled players to place their names even higher on the leaderboard.

As ever, the update features a number of fixes and tweaks based on community feedback. Be sure to check out the full changelog here.

I Hate Running Backwards is now available on Linux!

Croteam has always been fond of video game fans on Linux and that’s exactly why almost all of our games got Linux support day-one. Well, it seems like the teams from the Croteam Incubator share that love, so gamers on Linux can now enjoy I Hate Running Backwards on their preferred OS.

The Linux version of the game features all the latest updates introduced with the IHRB MEGA UPDATE 1.1.0. which means you get to enjoy the refreshed gameplay, new animations, weapons and arsenal systems.

What are you waiting for? Jump in!

I Hate Running Backwards gets MEGA UPDATE 1.1.0

One month after the Croteam Incubator spawned its first full game release, I Hate Running Backwards by Binx Interactive becomes even better with the launch of MEGA UPDATE 1.1.0.

Made based on community feedback, this update brings more variety and more evolving gameplay to the original formula. One of the most important changes is the introduction of a brand new Primary Weapon Locker system which allows you to switch up your primary weapon for every character before each run.

The I Hate Running Backwards MEGA UPDATE 1.1.0 also introduces updated character visuals and various bug fixes and tweaks. Find the full changelog here.

Didn’t get that running backwards itch yet? Now’s the time, because I Hate Running Backwards is available at 35% off for the duration of the Steam Summer Sale 2018.

Ready for the Summer!

It’s time to go outside and play, they say. Fine. Let’s just stock up on the games before we go.

Steam Summer Sale is on and all of our titles are so heavily discounted that we’re practically giving them away! Take a look at our 25th anniversary storefront and grab Croteam’s games up to 90$ off!
https://store.steampowered.com/sale/croteam

(Serious Sam 3:BFE running on a ASUS Republic of Gamers laptop in Dubrovnik, Croatia. Credit: @plethora_etc)