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Returning home… a Hero!

"For us? You really shouldn't have... -I love you, guys! - The pleasure is mine. -No, it's all mine. -No. Mine."

“For us? You really shouldn’t have… -I love you, guys! – The pleasure is mine. -No, it’s all mine. -No. Mine.”

Amazing! Exquisite! Huge!” were some of the superlatives the organizer of the Reboot Develop 2016 used to describe his conference. And guess what? It was all of that – and more. Three sunny days in beautiful Split, more than 80 speakers, 800 attendees, and six awards:

  • Visual Excellence – Shadows of War (TRI.G)
  • Outstanding Gameplay – Qube 2 (Toxic Games)
  • Special Selection – Morning Men (Pixel Federation)
  • Game of the Year – Qube 2 (Toxic Games)
  • Hero Award – Charles Cecil
  • Street Hero Award – Croteam

We’d like to congratulate everybody that won, console everybody who was nominated but didn’t win, but most of all – we are going to brag about our award, the Street Hero!

The award was introduced just this year and came as quite a surprise (that’s why we are sporting our street smarts at the awards ceremony and not wearing tuxedos). Initially we thought it was for eating the most at the hotel bar or winning the Develop football cup (yup! It was Croteam), but we got separate awards for those achievements. An extra charge at the hotel bill for the first one, and a nice golden cup for the second one.

Apparently, Street Hero has something to do with being a cool regional developer and an all-around nice studio. And that’s us, in a nutshell. Tnx, Reboot! See you next year.

Do you want to meet with Croteam? (It doesn’t have to be with Croteam)

le_meridien_lav_split_02How would you like to meet with Croteam? Like, all of us? At the same time?

Now’s your chance: we’re going to Reboot Develop 2016 next week – and you should too. You should be able to instantly recognize us – we’re tall, dark, but we’re no strangers. Just wave at us, preferably while sitting at the bar, and we’ll gladly join you to discuss everything and anything. As long as you’re buying.

Another tip for spotting a member of Croteam: most of us will be wearing company issued red T-Shirts (pro tip: it says Croteam on front. And back). But enough with the serious stuff, here’s where the fun starts. Some of are speakers too!

Check this out:
Dean Sekulić will be talking about how his team of GPU wizards was able to bring Vulkan support to The Talos Principle. To make things more interesting, The Talos Principle was the first game to support Vulkan, ever (and even more interesting: we say “team”, but basically it’s just Dean).

Damjan Mravunac has been at the helm of Croteam’s music department for the past 15 years, so it’s supposed to be a lecture, but you never know with this guy – it MIGHT be a musical! Damjan is also Croteam’s CMO, and he should be able to recount the company’s history in the form of a song – like a true bard does!

Davor Tomičić is another member of the studio that is very, very excited about Reboot Develop! This year, Croteam’s co-founder and The Talos Principle designer has gone out of his way to share the naked truth of game development. In addition to his public talk, you’ll also be able to schedule a very exclusive 1-on-1 session and hear him talk – just for you! You can look for him in the spa.

Goran Adrinek, Croteam’s programer, will be sharing his tips and tricks on AI navigation. The talk is suitable for both aspiring and experienced programers, but that’s not all! Even if you are a total beginner, Goran’s lecture will instantly turn you into a programing master in less than an hour.*
(*May or may not be entirely true.)

It’s not just us – there will be A LOT of interesting industry people at Reboot Develop 2016. Come mingle!

Serious Sam 4 cancelled, Serious Sam 5 announced [April Fools]

*** Of course, this was an April Fools’ joke. Serious Sam 4 is still on it’s way and being worked on by our core team. Stay tuned for more info! ***

That’s it, boys and girls, it’s done. We cancelled production of Serious Sam 4. No more Sam 4. Nada. Niente. Instead, we decided to go straight to Serious Sam 5.

Reasons, you might ask?

Well, we were so much under the pressure from our publisher, fans, friends, dentists, lawyers, neighbours and people we occasionally meet in elevator to deliver best Serious Sam game EVER, that we simply realized we couldn’t fill shoes that big and if we want to make a really good game, we need to let it go, and start from a scratch. Too bad, because story that Jonas and Verena wrote was so awesome, it took Sam to two European famous countries where he’s never been before…)

We do have one screenshot from abandoned SS4, but it had to be blurred for security reasons.

small

Serious Sam 5 will continue where never-released-and-prematurely-ended Serious Sam 4 left off, and it will showcase the power of new and improved Serious Engine 5, which can now render billions of square feet of sand with no noticeable dropout in frames per second.

Here are first three screenshots from the newly-started production of Serious Sam 5. This is the setting we are most comfortable with, we know how to do this properly.

SS5_0 SS5_1 SS5_2